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Below I have listed my builds sites that I have put together different WOW & SWTOR classes. WOW Build Sites
- Death Knight Builds
- Rogue Builds
- Druid Builds
- Hunter Builds
- Warlock Builds
- Warrior Builds
- Priest Builds
- Rogue Builds
- Mage Builds
- Paladin Builds
SWTOR Build Sites
Juggernaut Builds
Assassin Builds
Powertech Builds
Operative Builds
Marauder Builds
Sorcerer Builds
Mercenary Builds
Sniper Builds
Sentinel Builds
Sage Builds
Vanguard Builds
Scoundrel Builds
Guardian Builds
Shadow Builds
Commando Builds
Gunslinger Builds
In this area I will be listing new information about what is going on with my build sites and what the new in the game. Information from blue posts or from patch notes will be listed here as well as other notable information.
Many pages updated for 4.3 patch.
I am also getting ready for the release of SWTOR and making build sites for each of the classes in that game.

With the latest 4.0.3a patch Deathwing has caused mayhem, completely destroying some areas of the world as well changing many others forever. There is new starting areas for trolls and gnomes. More grave yards and flight points were added. Some zones were added(not all are accessible yet), dogs and cats living together, etc, etc.
It looks like the world a lot of our characters grew up in has changed and so far it looks very good what blizzard has done. The only negative thing I have seen that I dislike is the lack of portals for getting around the world.
When the 4.0.1 patch kicked in all builds for every class changed, the trees work different and there was less points to spend on talents. The glyph system was overhauled. Some stats were removed from the game. Now with 4.0.3a the whole world has changed and it promises to be an interesting expansion.
Info on previous 3.2 patch:
So what will be new in patch 3.2? A lot of changes are on the way from new druid forms, new instances, talent changes for some classes and more. One of the biggest things will be the ring of blood type instance that will be available up in the argent coliseum in Icecrown. New instances added in patch 3.2 will be 5 man, 10 man, and 25 man. The 10 and 25 man instances will have heroic modes as an option. The coliseum will be very similar to the ring of blood type quests but it will be in an instance and you have only so many failures you can make before the encounter becomes locked for the day. The quality of loot is determined by how many attempts it takes to kill bosses. This looks like it will be a refreshing change for an instance. For more information on The Crusaders’ Coliseum use the link.
As far as the 3.2 patch there is a lot of class changes and death knights will once again find that the talent trees have to be redone. Death knights have once again been hit with the nerf stick for tanking and several other changes have been made to the trees as well. It seems every patch death knights get reworked in a major way and will have to see how the changes help/hurt the class this time.